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A 6th class telekinetic Power could float one of these from a table just out of reach to within eating distance. (Young telekinetic Powers may get blamed for more missing cookies than they are actually responsible for.) |
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Today is a little book-bonus! In posts such as these, I'll give you extra information from my novel that you won't find in the book itself.
In Into the Tides, people who have magic are called "Powers." Each type of magic has a different set of capabilities, which is based on genetics. And for each Power type, there are 6 different levels of ability, called classes, with 6th class being the weakest and 1st class having the most magic. How a person's class is determined is based on what they can do.
I've been working on creating descriptions that explain what each Power type can do, by class. (Okay, yes, I've probably been having too much fun with this... ;) If you're reading the book and wondering what the characters are capable of, and what they would be capable of if they were higher in class, you can find out!
Here's more about telekinesis Powers, who are only briefly mentioned in the book:
Magic Types
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Telekinesis |
6 |
Believed to be the 3rd oldest Power.
- Passive: Aware of proximity obstructions within 2 feet: able to discern obstacles within 2 feet of any point of the body, without visual aid.
- Active: Lift small object (under .25 lb) without touching it for distance of 2-3 feet, within 5 feet. Apply pressure (5-10 lb) to object to prevent it from moving.
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5 |
- Passive: Aware of proximity obstructions within 3 feet; aware of proximity features within 1 foot (discern features-shapes of items on a desk, such as 'vaguely paperclip shaped, etc).
- Active: lift small object (under 1 lb) without touching it for a distance of 10 feet, within 10 feet. Apply pressure (10-15 lb within 20 feet) to 'pin' something.
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4 |
- Passive: Aware of proximity obstructions within 6 feet; aware of proximity features within 3 feet
- Active: lift object under 5 lbs without touching it for a distance of 10 feet, within 10 feet; lift small object (under 1 lb) for up to 20 feet within 10 or up to 10 feet within 20. Lift (and gently set down if lifted within limits) small living creature (up to 1 lb) for 2-3 feet within 10 feet. Lift 2 small objects (under 1 lb) within 5 feet for 2-3 feet. Apply pressure (20lb within 40 feet) to 'pin' something living.
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3 |
- Passive: Aware of proximity obstructions within 10 feet; aware of proximity features within 6 feet
- Active: lift object under 60 lbs without touching it for distance of 10 feet within 20; lift small object (under 1 lb) for up to 40 feet within 30 feet or up to 30 feet within 50. Lift small living creature (up to 5 lbs) for 6 feet within 15 feet. Lift 4 small objects (under 5 lbs each) within 10 feet for 5 feet each. Apply 50 lb of pressure to 'pin' something living within 50 feet.
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2 |
- Passive: Aware of proximity obstructions within 20 feet; aware of proximity features within 10.
- Active: Lift features (up to 20 lbs) within 10 feet without being able to see them. Lift features up to 100 lbs within 10 feet for 10 feet. Lift living creature (up to 20 lbs) for 10 feet within 30 feet. Lift up to 10 small objects (under 5 lbs) or 5 medium objects (20 lbs) for 10 feet within 20. Create light wind gust by pushing air molecules (2 mi/hr, any direction; 5 feet wide and dissipates after about 30 feet). Push a small object (up to .1 lb, such as a bullet) within 5 feet with enough force to penetrate body (range 20 feet). Apply 100 lb of pressure to 'pin' something living within 80 feet.
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1+ |
- Passive: Aware of proximity obstructions within 50 feet; are of proximity features within 25 feet.
- Lift features up to 200 lbs within 20 feet. Lift living creature (up to 50 lbs) or 2 living creatures (up to 25 lbs) within 30 feet. Lift 40 small objects (under 1 lb); lift 20 small objects (under 5 lbs); lift 10 medium objects (under 20 lbs) within 20 feet. Create light wind gust by pushing air molecules (5 mi/hr, any direction, 5 feet wide and dissipates after about 30 feet). Push a small object (up to .1 lb, such as a bullet) within 5 feet with enough force to penetrate body (range 40 feet); break a bone within 2 feet. Apply 200lb pressure to 'pin' living thing within 100 ft.
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A statistical look at classes:
To be defined in a class, the magic user must be able to exhibit all
the abilities listed. Statistical anomalies may have higher-level
abilities while exhibiting lower than normal magic abilities for their
class. For example, a person who can lift two small objects at a time, but can only float objects for 10 feet before dropping them, would be classified as fourth class.
Those who practice more may increase their abilities in ways
such as range, duration, skill. Such practice will not raise their abilities
to the level a new class, but regular training does positively affect
capabilities.
At “6-” the listed abilities are the 3rd quartile of 6th class abilities.
From 5-2 class, the listed abilities are the median abilities for that category.
For 1st class, listed abilities are mean abilities, with the population of 1st class Powers showing a bell curve (3 standard deviations below the mean exhibits all abilities of 1st class with about median 3rd class levels of Power; 1 standard deviation below the mean exhibits all abilities of 1st class at 1.5x the median 2nd class Power).
For first class abilities, above 2 standard deviations from the mean exists a subclass called “Individuals with statistically exceptional abilities (ISEA),” “anomalous enhanced Powers,” or most commonly “sub-1.” People of this level often exhibit unique abilities and significantly higher than usual rates even for 1st class. The rarity of this subclass means it is often discussed in theoretical terms, their abilities exaggerated or twisted in rumors, and sometimes even the existence of people with these levels of magic has been doubted. Nonetheless, they are real, and today most modern advanced magic courses require at least an overview of what is known. Although some are currently alive and well throughout the world, they keep a low profile, and are often deeply involved in government work.
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