I'm off on vacation this week, but that doesn't mean no posts! Friday's publishing news post will be moved back a Friday, so keep an eye out then.
Today is a little book-bonus! In posts such as these, I'll give you extra information from my novel that you won't find in the book itself.
In Into the Tides, people who have magic are called "Powers." Each type of magic has a different set of capabilities, which is based on genetics. And for each Power type, there are 6 different levels of ability, called classes, with 6th class being the weakest and 1st class having the most magic. How a person's class is determined is based on what they can do.
I've been working on creating descriptions that explain what each Power type can do, by class. (Okay, yes, I've probably been having too much fun with this... ;) If you're reading the book and wondering what the characters are capable of, and what they would be capable of if they were higher in class, you can find out!
Here's more about flight Powers, who make a brief appearance in the book:
***Falling
When flight Powers reach the limits of their endurance to fly or hover, or cease to channel magic as required to continue to fly or hover, they begin to fall. Slowed acceleration when falling is a subconscious ability, does not take concentration, and will occur as long as Power is conscious (or in normal sleep; that is, not knocked out through physical force, injury, illness, or chemicals) and not affected by substantial chemical mental alteration (drugged or inebriated).
An unconscious or drugged flight Power will fall at a normal acceleration (32 ft/s/s).
Today is a little book-bonus! In posts such as these, I'll give you extra information from my novel that you won't find in the book itself.
In Into the Tides, people who have magic are called "Powers." Each type of magic has a different set of capabilities, which is based on genetics. And for each Power type, there are 6 different levels of ability, called classes, with 6th class being the weakest and 1st class having the most magic. How a person's class is determined is based on what they can do.
I've been working on creating descriptions that explain what each Power type can do, by class. (Okay, yes, I've probably been having too much fun with this... ;) If you're reading the book and wondering what the characters are capable of, and what they would be capable of if they were higher in class, you can find out!
Here's more about flight Powers, who make a brief appearance in the book:
Magic Types |
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Flight | 6 |
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5 |
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4 |
|
||
3 |
|
||
2 |
|
||
1+ |
|
***Falling
When flight Powers reach the limits of their endurance to fly or hover, or cease to channel magic as required to continue to fly or hover, they begin to fall. Slowed acceleration when falling is a subconscious ability, does not take concentration, and will occur as long as Power is conscious (or in normal sleep; that is, not knocked out through physical force, injury, illness, or chemicals) and not affected by substantial chemical mental alteration (drugged or inebriated).
An unconscious or drugged flight Power will fall at a normal acceleration (32 ft/s/s).
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