Today is a little book-bonus! In posts such as these, I'll give you extra information from my novel that you won't find in the book itself.
In Into the Tides, people who have magic are called "Powers." Each type of magic has a different set of capabilities, which is based on genetics. And for each Power type, there are 6 different levels of ability, called classes, with 6th class being the weakest and 1st class having the most magic. How a person's class is determined is based on what they can do.
I've been working on creating descriptions that explain what each Power type can do, by class. If you're reading the book and wondering what the characters are capable of, and what they would be capable of if they were higher in class, you can find out!
Here's more about travel Powers. While the abilities similar to a first-class travel Power are described in the book, no real travel Powers show up.
Skipping:
Effectively, skipping is a teleport: Power is at location 1 and a microsecond later at location 2. Clothes and nonliving objects (up to 15 percent of body weight) stay with travel Power during a skip; excess objects are left behind in whole (such that a person weight 100 pounds carrying a 7 pound weight and a 10 pound weight would result in the entire 7-pound weight being left behind). "With interference" means objects between starting location and ending location interrupt movement, with Power's ending location automatically being directly in front of interfering object. Skipping occurs as if traveling normally without jumping, so a 3-foot wall would stop a skip, but a 3-foot post that the Power could walk around does not--however, the distance to walk around the post would be added into the distance of the skip, shortening the total length of the skip by an equivalent amount.
The Power emerges skip at same speed as he or she was traveling when entering the skip. "Every x seconds" refers to a minimum recovery period the Power must take before engaging in the next skip. Thus, a 10-foot skip at the end of 30 seconds cannot be followed by a 10-foot skip at the beginning of the next 30 seconds. Skips cannot be saved up for longer skips--if a person does not skip for six hours, the next skip is still a maximum of 10 feet with a 30 second recovery period.
Emergency/uncontrolled skipping
Uncontrolled skipping, sometimes called "emergency skipping," occurs randomly and only when Power is not paying attention. It does not occur when skip has high probability of resulting in harm if travel Power is consciously or subconsciously aware of the danger. This means a travel Power might fall off a very low bed in the middle of the night, resulting in at most a bruise, but not the top bunk, which could result in serious injuries.
Uncontrolled skipping is most likely to occur when danger is approaching that the travel Power subconsciously notices, such as a beach ball flying at them from the corner of the eye, or when a danger unexpectedly occurs, such as if the travel Power begins to fall into a hidden hole in the ground.
When no danger has occurred in the period of a week, the built-up travel magic will cause a random skip with interference approximately once a week. To help avoid skipping at inappropriate times, it is common for a designated family member or friend to take to throwing soft objects at the travel Power's head once a week (or more, depending on temperament of helper).
In Into the Tides, people who have magic are called "Powers." Each type of magic has a different set of capabilities, which is based on genetics. And for each Power type, there are 6 different levels of ability, called classes, with 6th class being the weakest and 1st class having the most magic. How a person's class is determined is based on what they can do.
I've been working on creating descriptions that explain what each Power type can do, by class. If you're reading the book and wondering what the characters are capable of, and what they would be capable of if they were higher in class, you can find out!
Here's more about travel Powers. While the abilities similar to a first-class travel Power are described in the book, no real travel Powers show up.
Skipping:
Effectively, skipping is a teleport: Power is at location 1 and a microsecond later at location 2. Clothes and nonliving objects (up to 15 percent of body weight) stay with travel Power during a skip; excess objects are left behind in whole (such that a person weight 100 pounds carrying a 7 pound weight and a 10 pound weight would result in the entire 7-pound weight being left behind). "With interference" means objects between starting location and ending location interrupt movement, with Power's ending location automatically being directly in front of interfering object. Skipping occurs as if traveling normally without jumping, so a 3-foot wall would stop a skip, but a 3-foot post that the Power could walk around does not--however, the distance to walk around the post would be added into the distance of the skip, shortening the total length of the skip by an equivalent amount.
The Power emerges skip at same speed as he or she was traveling when entering the skip. "Every x seconds" refers to a minimum recovery period the Power must take before engaging in the next skip. Thus, a 10-foot skip at the end of 30 seconds cannot be followed by a 10-foot skip at the beginning of the next 30 seconds. Skips cannot be saved up for longer skips--if a person does not skip for six hours, the next skip is still a maximum of 10 feet with a 30 second recovery period.
Emergency/uncontrolled skipping
Uncontrolled skipping, sometimes called "emergency skipping," occurs randomly and only when Power is not paying attention. It does not occur when skip has high probability of resulting in harm if travel Power is consciously or subconsciously aware of the danger. This means a travel Power might fall off a very low bed in the middle of the night, resulting in at most a bruise, but not the top bunk, which could result in serious injuries.
Uncontrolled skipping is most likely to occur when danger is approaching that the travel Power subconsciously notices, such as a beach ball flying at them from the corner of the eye, or when a danger unexpectedly occurs, such as if the travel Power begins to fall into a hidden hole in the ground.
When no danger has occurred in the period of a week, the built-up travel magic will cause a random skip with interference approximately once a week. To help avoid skipping at inappropriate times, it is common for a designated family member or friend to take to throwing soft objects at the travel Power's head once a week (or more, depending on temperament of helper).
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