Today is a little book-bonus! In posts such as these, I'll give you extra information from my novel that you won't find in the book itself.
In Into the Tides, people who have magic are called "Powers." Each type of magic has a different set of capabilities, which is based on genetics. And for each Power type, there are 6 different levels of ability, called classes, with 6th class being the weakest and 1st class having the most magic. How a person's class is determined is based on what they can do.
The people who know what you're dreaming (painting by Franz Schrotzberg) |
In Into the Tides, people who have magic are called "Powers." Each type of magic has a different set of capabilities, which is based on genetics. And for each Power type, there are 6 different levels of ability, called classes, with 6th class being the weakest and 1st class having the most magic. How a person's class is determined is based on what they can do.
I've been working on creating descriptions that explain what each Power type can do, by class. If you're reading the book and wondering what the characters are capable of, and what they would be capable of if they were higher in class, you can find out!
Today I'm looking at dream powers.
A non-exhaustive list of some
Magic Types |
|||
Power |
Class* |
Capabilities/Limitations |
|
Dream | 6- |
|
|
5 |
|
||
4 |
|
||
3 |
|
||
2 |
|
||
1+ |
|
Dream Powers are considered a somewhat military magic. Typically they're used as scouts or for infiltration, because knowing that someone is sleeping nearby can determine the presence of others. Furthermore, a well-disguised dream Power can harass enemies by preventing them from gaining a good night's sleep, disrupting them with nightmares. However, sharing the actual details of another person's dream (enemy or ally), except in the cases of shared dreams or with special consent forms, is considered a war crime.
Dream Powers may also be useful for communication purposes, being able to talk to sleepers, but the distance limits prevent them from being extremely effective, and unless the dreamer has a way of verifying that the speaker wasn't a product of their own mind, relying on communication via dreams can be unreliable. There have, in fact, been cases of armed forces attacking at the wrong time due to commanders assuming their own natural dreams were communication by dreamers, or thinking an actual communication by a dreamer was a dream. Therefore, dreamers have been pretty much historically removed from the lines of communication. The exception is controlled shared dreaming, which is used when overworked allies need time to both communicate and rest. Because a dream Power's shared dream does not disrupt normal rest, and the dreamer can fully remember everything that occurs or is decided in the dream, trusted first class dream Powers may sometimes be used to help leaders maintain full sleep cycles and plan strategy.
Out of combat, dream Powers often work as psychologists, helping war veterans regain a sense of stability and enabling them to deal with nightmares. They can also redirect or even prevent bad dreams via strategic uses of their Powers. As such, hospitals, mental wards, and trauma centers staff themselves with dream Powers as much as possible; and most city headquarters for Power registration host regular clinics for dealing with night terrors. Dream Powers who choose to take the occasional side job, with proper paperwork, occasionally hire themselves out to private individuals plagued by normal nightmares, or those who desire something unique and fun.
Because of privacy laws and the nature of the subconscious, what a dream Power sees in a dream is inadmissible in courts, and is considered private property of the dreamer except during exceptional circumstances. Dream Powers are required to take yearly courses in maintaining confidentiality, and those found to have improperly revealed the contents of a dream are prosecuted by laws and fines. Dream Powers are forbidden from publishing or most forms of art, both by law and by practicality, which protects them from lawsuits and prosecution. However, storytelling is a common hobby during private social gatherings, so long as no exact source may be pinpointed, and roleplaying games are quite popular.
Shared dreaming is typically as random as normal dreaming and is usually outside the dream Power's control. Unlike dream viewing, the Power is asleep, and wakes fully rested from the shared dream. High level Powers (third class and up) may be able to influence the dream, especially if they are trained in lucid dreaming (and most are), but on the whole the dream is fully at the control of the dreamer. They may appear either as themselves or as a random character in the dream; lucid dreamers usually maintain a sense of self and the understanding that the actions they take are under the command of the dreamer. Since fighting the will of the dreamer rarely yields results, the most common quote dream Powers use is "Just go with it."
Dream Powers do not typically suffer mental scarring from even the most disturbing shared dreams; it is thought that their magic buffers against negative psychological experiences. In fact, they are typically considered more mentally stable than most other people, and those with family histories of schizophrenia or other psychological illness are virtually immune themselves. They also have high resistance to mind-altering drugs. Several schools of thought hold that the ability to see worst and most embarrassing parts of peoples' subconscious thoughts enables them to better deal with the dark sides of their own mind, and also helps them distinguish between reality and hallucination.
That said, dream Powers usually have difficulty being accepted by those who are not dream Powers, as many people are uncomfortable with the idea of their dreams being "overheard" by others. In various cultures throughout history, they have been consulted as visionaries, wisdoms, or oracles; yet even when revered they were often isolated.
Dream Powers may also be useful for communication purposes, being able to talk to sleepers, but the distance limits prevent them from being extremely effective, and unless the dreamer has a way of verifying that the speaker wasn't a product of their own mind, relying on communication via dreams can be unreliable. There have, in fact, been cases of armed forces attacking at the wrong time due to commanders assuming their own natural dreams were communication by dreamers, or thinking an actual communication by a dreamer was a dream. Therefore, dreamers have been pretty much historically removed from the lines of communication. The exception is controlled shared dreaming, which is used when overworked allies need time to both communicate and rest. Because a dream Power's shared dream does not disrupt normal rest, and the dreamer can fully remember everything that occurs or is decided in the dream, trusted first class dream Powers may sometimes be used to help leaders maintain full sleep cycles and plan strategy.
Out of combat, dream Powers often work as psychologists, helping war veterans regain a sense of stability and enabling them to deal with nightmares. They can also redirect or even prevent bad dreams via strategic uses of their Powers. As such, hospitals, mental wards, and trauma centers staff themselves with dream Powers as much as possible; and most city headquarters for Power registration host regular clinics for dealing with night terrors. Dream Powers who choose to take the occasional side job, with proper paperwork, occasionally hire themselves out to private individuals plagued by normal nightmares, or those who desire something unique and fun.
Because of privacy laws and the nature of the subconscious, what a dream Power sees in a dream is inadmissible in courts, and is considered private property of the dreamer except during exceptional circumstances. Dream Powers are required to take yearly courses in maintaining confidentiality, and those found to have improperly revealed the contents of a dream are prosecuted by laws and fines. Dream Powers are forbidden from publishing or most forms of art, both by law and by practicality, which protects them from lawsuits and prosecution. However, storytelling is a common hobby during private social gatherings, so long as no exact source may be pinpointed, and roleplaying games are quite popular.
Shared dreaming is typically as random as normal dreaming and is usually outside the dream Power's control. Unlike dream viewing, the Power is asleep, and wakes fully rested from the shared dream. High level Powers (third class and up) may be able to influence the dream, especially if they are trained in lucid dreaming (and most are), but on the whole the dream is fully at the control of the dreamer. They may appear either as themselves or as a random character in the dream; lucid dreamers usually maintain a sense of self and the understanding that the actions they take are under the command of the dreamer. Since fighting the will of the dreamer rarely yields results, the most common quote dream Powers use is "Just go with it."
Dream Powers do not typically suffer mental scarring from even the most disturbing shared dreams; it is thought that their magic buffers against negative psychological experiences. In fact, they are typically considered more mentally stable than most other people, and those with family histories of schizophrenia or other psychological illness are virtually immune themselves. They also have high resistance to mind-altering drugs. Several schools of thought hold that the ability to see worst and most embarrassing parts of peoples' subconscious thoughts enables them to better deal with the dark sides of their own mind, and also helps them distinguish between reality and hallucination.
That said, dream Powers usually have difficulty being accepted by those who are not dream Powers, as many people are uncomfortable with the idea of their dreams being "overheard" by others. In various cultures throughout history, they have been consulted as visionaries, wisdoms, or oracles; yet even when revered they were often isolated.
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